I'm the Lead Character creator at bad Dog and am currently working on Uncharted: Drake's Fortune. I've had the pleasure of existence a concept of the Zbrush 3.0 beta squad and wanted to thank all the guys over at Pixologic for production this possible. here is a variety I did at domestic while playing around with transpose. Hopefully soon I'll be able to demo some of the work I'm doing for Uncharted on here. -Rich If the treatment gets put into a displacment and bump maps then it should form no deviation how numerous polys wherever used in zbrush unless the HD some how changes the cloth or theres such that a concern as HD displacment /bump process that im not aware of?
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